Games that make players think can offer a nice change from experiences that depend mainly on quick reactions. Puzzles, hidden clues, logical decisions, and unexpected situations encourage players to pay attention and work things out before moving forward. The appeal of a criminal case game can fit naturally into this kind of gameplay because solving problems becomes part of the experience rather than simply completing another level. I think this balance between thinking and progressing can make a game feel more rewarding, especially when the solution is not immediately obvious.